A die is rolled up to three times and you are paid the face you stop on. The reflex answer of 3.5 is the value of the same game with the right to stop deleted, and the real value is 14/3, reached by computing the game from its last roll backwards. The thresholds move as rolls run out, which is why a four is worth keeping late and worth rejecting early.
Of the eight colour triples, seven are feasible from a pool of three blue hats and two red. The first silence removes one, the second removes two more, and all four survivors put a blue hat on the third man, which is what makes his answer a deduction rather than a lucky call. A pool sweep shows three blue and two red is the only small pool where the story can happen.
Counting to fifty in steps of one to ten, the first player wins, and exactly one of the ten legal openings does it. The stations are 6, 17, 28, 39 and 50, spaced eleven apart because eleven is one more than the largest legal step. The article carries the residue argument that proves the opening is unique, and the target 55 where the advantage flips.
You hit one time in ten, your two opponents three and six, and you shoot first. Firing into the air is worth 965/4736 = 20.376%, which beats removing the strongest player by 0.195 percentage points, because a landed hit drops you into the duel you must enter second at 7/37 rather than first at 10/37. The article carries all three option values, the fixed points they solve, and the single Nash equilibrium that turns the usual assumption into a conclusion.