A fair coin cuts probabilities into halves and quarters, and a short argument about the prime factorisation of two shows it can never reach one third in a bounded number of flips. Dropping the bound fixes it: flip twice, bin the tail-tail, and each child holds exactly a third for 8/3 flips on average. That naive scheme turns out to be the best any coin-flipping procedure can do for three outcomes, which stops being true at five.
Every family averages exactly one girl and contains exactly one boy, so the ratio of expected counts is exactly one half and a large town splits evenly. The expected share inside a single family is not one half but ln 2, and it is still 0.5249 across ten families, with the excess falling off like one over four m.
The pile really does average exactly one dollar, which is why almost everyone answers one dollar and why the trap is a correct calculation of the wrong quantity. The play is worth two thirds, because the roll that ends the game pays on two of its three faces and that roll is independent of how big the pile grew.
Three and a half is the exact average of a plain die, which is why it survives being double-checked. The rule does not reweight six outcomes, it deletes one, leaving a uniform payoff on five faces and an answer of four. The procedure costs 1.2 rolls on average, and the version where the reroll is your choice is a different game worth 4.25.